Raw life-energy flows across the battlefield, mending wounds and restoring the fallen to fresh vigour.
Remains in play. Storm of Renewal is a magical vortex that uses the large round template. Once the template is placed, nominate the direction in which it will move. Roll an artillery die and multiply the result by 2 to determine how far it moves in inches.
If the artillery die is a misfire, centre the template on the caster and roll a scatter die. The template then moves D6" in the direction shown; if you roll a Hit!, use the little arrow on the Hit! symbol. Any unit under or passed over by the template immediately regains 2D6+1 Wounds' worth of models.
First, the unit champion is resurrected, then the musician; standard bearers are never resurrected and a lost banner remains lost. Displace rank-and-file models as required. Rank-and-file models with multiple Wounds, including command figures, are then healed to their starting value. Remaining Wounds resurrect rank-and-file models, fully healing the first before another can be resurrected.
Resurrected models are added to the front rank until it reaches at least five models, or three for Monstrous Infantry, Monstrous Beasts, Monstrous Cavalry or Chariots; additional models can then be added to the front or rear rank. If the unit already has more than one rank, models can only be added to the rear rank. A unit cannot exceed its starting size. Storm of Renewal cannot heal characters or their mounts; if a character has joined a unit, only the unit recovers lost Wounds.
In subsequent turns, Storm of Renewal travels in a random direction and moves a number of inches equal to the roll on an artillery die. If a misfire is rolled in subsequent turns, it collapses in upon itself and is removed.